Selected writings on everyday objects, our interactions with them, and the changing nature of work and play
Work Is Dead
review of the Museum of Modern Art's exhibit Workspheres: how the design of office spaces and furniture reflect anxieties and fantasies about work and productivity in a global age
Domus, April 2001
Notes from the Underground
analysis of New York City Transit Authority's new Number 2 and 6 line subway cars, redesigned by Antenna Design to improve seating, safety, and communications
New York Times Magazine October 1, 2000
Stock Options
design of a handheld wireless trading device enabling Goldman Sachs brokers at the New York Stock Exchange to jettison pencil-on-paper recording
I.D. Magazine, June-July 2000
Jackpot!
on the design of slot machines: how interaction with the one-armed bandit is becoming more like playing a video game
I.D. Magazine, September-October 1999
the business class airline seat as marketing myth and technological reality: how comfort and communications converge in the workplace-in-the-sky
I.D. Magazine, September-October 1995
Hot Buttons
a short history of the television remote control, illustrated with nine examples for the Thomson Consumer Electronics corporate archive
I.D. Magazine, May-June 1995